25E contains a silvered shortsword, which seems like it is closer to magic treasure than money-tokens. A Remove Curse (or DM created quest) is required to remove the bad luck and abandon the figurine.
Kuru, being followed by Strahd, throws a fake amulet in another direction so he can get to Jusko and turn invisible. To start, I will preface this with my own plan in my campaign for the main bad guy (Strahd Von Zarovich) to steal the sunsword from the PCs. You gain a +1 to your AC and to any saving throws when defending against Strahd von Zarovich’s magic. Equal parts hideous and heinous, hags embody what it means to be ugly inside and out, usually taking on the forms of unsightly old women. To keep this short, the players are traveling through Tsolenka Pass and I plan to use the Curse of strahd magic item locations Magic Items: Curse of Strahd Click here to edit contents of this page. At the south end of the hilltop is a sickly copse, a grove of dead trees and shrubs with a huge, misshapen tree at its core.
With their last breath of defiance, these rebellious druids offered the Krezkovs of the Winery a gift: the curse of lycanthropy. Front Page Characters Treasure DM Fortunes of Ravenloft The Story So Far Locations Quests Lore Rules Chargen House Rules About Magic Items Attuning to the boots curses you until you are targeted by the remove curse spell or similar magic.